Joshua Jeffery Digital Portfolio
bootcamp

The projects and virtual worlds on this page were developed during my first semester at
Carnegie Mellon University's
Entertainment Technology Center.

The courses during this semester include The Visual Story, ETC Fundamentals, Improvisational Acting andBuilding Virutal Worlds.

Click on any video on the left side of the page to see the project.

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Fireworks Symphony
Role: Texture Artist / Designer

A world created for the Head Mounted Display system in which the guest can conduct a fireworks show using his or her hands. Designed and modeled fireworks in Maya 8.0 as well as textured world. This world was created in 5 days for Building Virtual Worlds and was featured in the end of semester show.

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red bird logo
Click hereto download Red Bird
(Windows OS only)

Red Bird
Role: Art Lead

A video game created for theXO Laptopand theOne Laptop Per Childproject. Created specifically for young children in developing nations, utilizing universal communication methods (no text). The design also had to conform to the limited processing capabilities of the XO Laptop. The game placed third in the XO Game Jam 2007 and is currently available for download on the XO Laptop.

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BVW Show Finale
Role: Texture Artist / Choreography

A live and digital finale created for the 2007 Building Virtual Worlds show. In the world, a tap dancer interacts with a character on screen, who then initiates a grand Busby Berkely-style music and dance finale featuring dozens of characters from the semester. The world concludes with a choreographed can-can dance with both the virtual characters and students from the class. The second half of this world concluded the 2007 Building Virtual Worlds show.

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Under
Role: Editor / Art Lead

A music video created for The Visual Story class. Original music by Anamide. Created in a week and a half with Adobe Premier and consumer-level equipment.

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Airborne
Role: Producer / Texture Artist

A world for theJam-o-drum platformin which four players embody skydivers who are vying for a single parachute as they plummet to Earth. They must also avoid myriad airborne obstacles on their way down.

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How the Moon Came to Be
Role: Texture Artist / Animator

A world created for the Audience Interaction Interface wherein the audience's collective motion (leaning left and right in their seats) controls the characters on screen. Original story was created for a Building Virtual Worlds assignment. Animated all characters in Maya 8.0 for movie interstitial and acted as a texture artist and script writerfor the project.

© 2003-2010 Joshua Jeffery | joshua@joshuajeffery.com